Technology > Manipulatives

A Problem on the Prairie
Students decide how to fairly share two cookies among three girls.

Bulletin Board Border
Students find the number of shapes needed to decorate the perimeter of a bulletin board.

Camping
Students determine sleeping arrangements for a camping trip.

Carpet Caper
Students determine the number of rolls of carpet needed to cover a basement, and how to cut the carpet so it results in the least number of seams.

Deluxe Birthday Cake
Given a birthday cake made of three different flavors in three different fractional amounts, students design possible birthday cakes that meet the criteria.

Disappearing Cookies
Students determine how many cookies Kathy baked before her family started eating them.

Great Pizza Dilemma
What are the ways that a group of friends might share pizzas with one another?

Is Dan Losing his Marbles?
Students determine with how many marbles Dan began the game.

Kwanza Celebration
Students determine the number of candles needed for a Kwanza celebration.

Making a Fair Decision
Students determine which group has worked hardest at reading library books.

More for the Money
Students determine the best buy for their teacher.

Party Seating
Students determine how to arrange tables and seating for a party.

Pedal Power
Given the gears on a bike, students determine the number of speeds the combined gears can make.

Playground Committee
Students design a walkway from the playground for less than $500.

Raccoons
Students find the number of carrots left after seven raccoons have been eating.

Return of the Pandas
Given information about the life cycle of the panda, students use that information to determine the number of offspring generated in 15 years.

Shopping for Shoes
Students find a fair way for two people to share payment for two pairs of shoes at a "buy one, get one pair free" sale.

Sleigh Rides
Students determine sleigh ride profits.

Stacks of Coins
Students identify the number of quarters, nickels and dimes in three stacks of coins.

Tangram Areas - Grandfather Tang's Story
Students recreate animal shapes using tangrams from the Grandfather Tang's Story, and find their relative areas.

Tangram Money
Students assign money values to tangram pieces.

The Tower Problem
Given the first three towers, students determine the tenth tower.

What is Fair?
Students determine how to fairly share expenses on a trip.

Zeno the Xylophone Maker
Given the decimal lengths of the first three xylophone keys, students determine the lengths of all the keys and the number of one-yard strips needed to build a xylophone.

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